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Forced Requisition →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | |||||
password:74923978 | |||||
Average Rating Score | 5.3(17) |
- Card Info
- Card Reviews (17 rating scores)
- Decks with Forced Requisition (18 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Forced Requisition" card reviews and rating scores
5.3(17) |
|
0% | (0) | ||
11% | (2) | ||
70% | (12) | ||
17% | (3) | ||
0% | (0) |
みめっと
2023/04/24 12:34
2023/04/24 12:34
A card that has the effect of letting your opponent discard the same number of cards when you discard them.
Discarding your hand is a Continuous Trap card that doesn't care about cost or effect, and there's no limit to the number of times you can discard it in one turn, so if you get hooked, your opponent's hand will be 0 in no time.
However, the conditions for opening this card are very troublesome, and it cannot be activated if it is Chain 1 and the hand is discarded by a card effect, and even if it is Chain 1, it can be activated by discarding the hand due to the cost or by a damage step. It cannot be opened, and if another effect is processed after discarding the hand, it cannot be opened because it misses the timing.
The circumstances around here are similar to "Appropriate" recorded in the same pack, but needless to say, the difficulty of opening this one is much higher.
Even if it's not a Deck or GY, it can be a big monster if you can put this card directly from your hand to the field, but if you do that, other permanent meta traps will become even more monsters. Because there is a high possibility that it will become, it seems difficult to expect from that route.
Discarding your hand is a Continuous Trap card that doesn't care about cost or effect, and there's no limit to the number of times you can discard it in one turn, so if you get hooked, your opponent's hand will be 0 in no time.
However, the conditions for opening this card are very troublesome, and it cannot be activated if it is Chain 1 and the hand is discarded by a card effect, and even if it is Chain 1, it can be activated by discarding the hand due to the cost or by a damage step. It cannot be opened, and if another effect is processed after discarding the hand, it cannot be opened because it misses the timing.
The circumstances around here are similar to "Appropriate" recorded in the same pack, but needless to say, the difficulty of opening this one is much higher.
Even if it's not a Deck or GY, it can be a big monster if you can put this card directly from your hand to the field, but if you do that, other permanent meta traps will become even more monsters. Because there is a high possibility that it will become, it seems difficult to expect from that route.
ねおんちゃん
2022/08/14 17:50
2022/08/14 17:50
A card that goes "strong if you get hooked" on the ground.
There are many themes such as Dark World, Danger!, and Fabled, in which you constantly discard cards from your hand while rotating and developing decks. It's not uncommon to get a huge return while throwing it away.
Then, what if you could force your opponent to only discard a large amount of cards without the return part...? Naturally, the opponent's hand is depleted in an instant. Many of the themes that go well with it are inevitably highly developed, and it is very difficult to face this board with a large number of monsters with just a few cards in your hand.
Also, there are many Trap cards like 《Danger! Zone》that include the element of discarding your own hand, and by combining these cards, you can create a tremendous handicap that can be activated in a free chain during your opponent's turn.
However, even though this card boasts destructive power that seems to be the strongest, it is even more difficult to handle and unstable.
First of all, this card is a trap card, and it has the flaw that it cannot be used on the first turn, which is the timing when you want to do the most handicap.
I would like to use 《Temple of the Kings》and Executioner Macura to develop in the preceding turn, but in a deck with a high combo that discards a lot of cards and rotates his deck, how far can I use such cards that are out of the theme? can i go? That is the problem.
And he doesn't really matter all the handicaps sent to GY for themes that move from one GY card. If you don't take measures to prevent the GY effect to some extent, you'll end up doing whatever you want.
Luckily, many hand triggers, such as Yokai Shoujo, are activated by discarding cards from your hand, so combining this card with this card has a strong synergy that allows you to destroy your opponent's hand while interfering. In addition, there is no synergy because the growing G is sent to her GY.
Alternatively, taking advantage of the fact that his theme of discarding a lot of cards includes a lot of DARK, it would be one way to Special Summon M・HERO Dark Law with 《Mask Change II》and eliminate all of them. At this time, I will not think about how to establish it.
However, these problems are only minor (in the first place, no matter how much he is a GY theme, it would be painful if he was completely discarded), and the biggest problem would be "the card activation conditions are troublesome".
"Apply effect" is possible when the hand is discarded in any way, but "activating the card" is an "optional effect of time", making it extremely easy to miss the timing.
《Morphing Jar》, 《Card Destruction》, Effects that trigger another action after discarding cards, such as Gate of Dark World, or effects that include discarding cards after Chain 2, I miss the timing to run out of everything and I can not activate the card itself.
For this reason, for example, when exchanging cards, he uses a card like Dark World Dealings that is processed in the order of "discard after drawing". need a build. Furthermore, considering that it is a Continuous Trap card, it can be said that it is extremely difficult to activate this card at an effective timing. The level of utilization difficulty is the highest among all Continuous Traps.
However, since it is a powerful card that has destructive power that matches the activation conditions for extreme professionals, it can be said that there is more than enough value to create a dedicated construction that makes use of this card. The powerfully impressive illustrations, which are typical of cards with strong old habits, are also wonderful. Why isn't the old man in the foreground wearing underwear?
There are many themes such as Dark World, Danger!, and Fabled, in which you constantly discard cards from your hand while rotating and developing decks. It's not uncommon to get a huge return while throwing it away.
Then, what if you could force your opponent to only discard a large amount of cards without the return part...? Naturally, the opponent's hand is depleted in an instant. Many of the themes that go well with it are inevitably highly developed, and it is very difficult to face this board with a large number of monsters with just a few cards in your hand.
Also, there are many Trap cards like 《Danger! Zone》that include the element of discarding your own hand, and by combining these cards, you can create a tremendous handicap that can be activated in a free chain during your opponent's turn.
However, even though this card boasts destructive power that seems to be the strongest, it is even more difficult to handle and unstable.
First of all, this card is a trap card, and it has the flaw that it cannot be used on the first turn, which is the timing when you want to do the most handicap.
I would like to use 《Temple of the Kings》and Executioner Macura to develop in the preceding turn, but in a deck with a high combo that discards a lot of cards and rotates his deck, how far can I use such cards that are out of the theme? can i go? That is the problem.
And he doesn't really matter all the handicaps sent to GY for themes that move from one GY card. If you don't take measures to prevent the GY effect to some extent, you'll end up doing whatever you want.
Luckily, many hand triggers, such as Yokai Shoujo, are activated by discarding cards from your hand, so combining this card with this card has a strong synergy that allows you to destroy your opponent's hand while interfering. In addition, there is no synergy because the growing G is sent to her GY.
Alternatively, taking advantage of the fact that his theme of discarding a lot of cards includes a lot of DARK, it would be one way to Special Summon M・HERO Dark Law with 《Mask Change II》and eliminate all of them. At this time, I will not think about how to establish it.
However, these problems are only minor (in the first place, no matter how much he is a GY theme, it would be painful if he was completely discarded), and the biggest problem would be "the card activation conditions are troublesome".
"Apply effect" is possible when the hand is discarded in any way, but "activating the card" is an "optional effect of time", making it extremely easy to miss the timing.
《Morphing Jar》, 《Card Destruction》, Effects that trigger another action after discarding cards, such as Gate of Dark World, or effects that include discarding cards after Chain 2, I miss the timing to run out of everything and I can not activate the card itself.
For this reason, for example, when exchanging cards, he uses a card like Dark World Dealings that is processed in the order of "discard after drawing". need a build. Furthermore, considering that it is a Continuous Trap card, it can be said that it is extremely difficult to activate this card at an effective timing. The level of utilization difficulty is the highest among all Continuous Traps.
However, since it is a powerful card that has destructive power that matches the activation conditions for extreme professionals, it can be said that there is more than enough value to create a dedicated construction that makes use of this card. The powerfully impressive illustrations, which are typical of cards with strong old habits, are also wonderful. Why isn't the old man in the foreground wearing underwear?
ねこーら
2021/02/28 21:20
2021/02/28 21:20
Comprehensive evaluation: It is strong if it fits in with [Dark World] etc., but it is troublesome until the conditions are met.
To activate it, you need a card that ends with the process of discarding your hand, and you also need a card that discards your hand.
As for the latter, Danger! is fine, but the former is limited in number, such as 《Dark World Dealings》and 《Fabled Raven》.
On top of the combo premise that requires 2 or more cards separately, there are some inconvenient points such as the number of cards that can be handed down if the opponent puts out a lot of face down cards.
To activate it, you need a card that ends with the process of discarding your hand, and you also need a card that discards your hand.
As for the latter, Danger! is fine, but the former is limited in number, such as 《Dark World Dealings》and 《Fabled Raven》.
On top of the combo premise that requires 2 or more cards separately, there are some inconvenient points such as the number of cards that can be handed down if the opponent puts out a lot of face down cards.
アルバ
2020/08/23 11:40
2020/08/23 11:40
A card that will make your opponent get involved if you discard your hand no matter what means.
With a deck that throws away from itself, you can quickly reduce your opponent's hand to zero.
However, when activating this card, you need to discard your hand in a way that doesn't miss the timing, so it's a little difficult to handle.
With a deck that throws away from itself, you can quickly reduce your opponent's hand to zero.
However, when activating this card, you need to discard your hand in a way that doesn't miss the timing, so it's a little difficult to handle.
シエスタ
2019/04/16 17:03
2019/04/16 17:03
There is no turn limit, and it's an interesting effect that allows you to take the opponent's hand with you, but the bottleneck is the severity of the trigger due to "time".
For this reason, having the opponent pull the trigger is quite severe and cannot be expected as a handicap countermeasure. So I want to be able to combo from myself.
It's naturally compatible with Dark World, but honestly, it's hard to say if there's any room for this deck to be used in this deck, which is already highly dependent on combos. Of course, depending on the other party, there are many things that can not be relieved because they are taken advantage of.
I think it's a somewhat peculiar card with high combos and opponent dependence.
For this reason, having the opponent pull the trigger is quite severe and cannot be expected as a handicap countermeasure. So I want to be able to combo from myself.
It's naturally compatible with Dark World, but honestly, it's hard to say if there's any room for this deck to be used in this deck, which is already highly dependent on combos. Of course, depending on the other party, there are many things that can not be relieved because they are taken advantage of.
I think it's a somewhat peculiar card with high combos and opponent dependence.
はわわ
2018/03/22 15:44
2018/03/22 15:44
It's an interesting handicap card, but her decks that can be used are limited.
Good compatibility with Dark World, but the frame is strict
Good compatibility with Dark World, but the frame is strict
ファイア野郎
2015/07/10 7:20
2015/07/10 7:20
A card that gives your opponent a handicap.
There are few cards that meet the activation conditions,
If the conditions are met, handicap is possible even at a cost.
However, since it is a handicap that the opponent chooses,
《Card Destruction》or 《Morphing Jar》
Where you want to use it with the intention of reaping all the cards in your hand.
Trigger cards can be adopted without difficulty
The one you see in Dark World and Fabled.
There are few cards that meet the activation conditions,
If the conditions are met, handicap is possible even at a cost.
However, since it is a handicap that the opponent chooses,
《Card Destruction》or 《Morphing Jar》
Where you want to use it with the intention of reaping all the cards in your hand.
Trigger cards can be adopted without difficulty
The one you see in Dark World and Fabled.
かのん
2015/02/22 12:05
2015/02/22 12:05
If you have 《Card Destruction》or something after activating this, you will be very handicapped.
It's not used much, but it's an interesting card.
It's not used much, but it's an interesting card.
hio
2014/02/06 21:26
2014/02/06 21:26
If you can activate it in the early stages, you can expect a lot of success, but the drawback is that there is a high possibility that you will be spoiled in the late stages when your hand tends to decrease.
The activation conditions are also a little harsh, so it's a difficult place to become an accident worker.
The activation conditions are also a little harsh, so it's a difficult place to become an accident worker.
サンダー・ボルト
2013/08/28 4:23
2013/08/28 4:23
Once activated, it works quite effectively, but it is difficult to activate. Also, even if it is activated, it is the opponent who discards the hand, so it is a bit regrettable that it may be used. Nonetheless, if you can use its effect many times, you can wipe out your opponent's hand at once, so it's a card with a lot of potential.
BLUE忍者
2013/01/26 18:26
2013/01/26 18:26
If you can activate it well in the early stages, it will be great in Dark World and the like.
If you both play 《Card Destruction》with 5 cards in your hand, it might sound strong, but in reality, it's a little different.
Because he doesn't have a quick attack, he is hit by a cyclone, and even if he is handicapped, he is pleased that he is a GY fertilizer.
But he can do a lot of damage depending on the deck.
If you both play 《Card Destruction》with 5 cards in your hand, it might sound strong, but in reality, it's a little different.
Because he doesn't have a quick attack, he is hit by a cyclone, and even if he is handicapped, he is pleased that he is a GY fertilizer.
But he can do a lot of damage depending on the deck.
とき
2012/02/03 19:32
2012/02/03 19:32
A Continuous Trap card that can be activated when your hand is discarded, and after that, when your hand is discarded, you can discard the same number of cards from your opponent's hand.
Dark World, Fabled, and other decks that use self-handicap as an ad will ruin your opponent's hand. These Decks should naturally be able to mount combos with 《Card Destruction》and Metamor Pod.
The problem is this unique trigger. At first glance, it seems to be loose, but it is an arbitrary effect of time, and the rate of missing the timing is quite high. If you look at the wiki, you'll be disappointed with the severity beyond your imagination.
Since you can't handicap when activating, the slow tempo is also a pain. If it is decided, it will be strong, but will it be decided? ? Are you in a position where
Dark World, Fabled, and other decks that use self-handicap as an ad will ruin your opponent's hand. These Decks should naturally be able to mount combos with 《Card Destruction》and Metamor Pod.
The problem is this unique trigger. At first glance, it seems to be loose, but it is an arbitrary effect of time, and the rate of missing the timing is quite high. If you look at the wiki, you'll be disappointed with the severity beyond your imagination.
Since you can't handicap when activating, the slow tempo is also a pain. If it is decided, it will be strong, but will it be decided? ? Are you in a position where
NEOS
2011/05/15 0:07
2011/05/15 0:07
Shred your opponent's hand with a combo of Metamol and Card Destruction...
It looks like you can build a structure that doesn't allow the opponent to reverse... in an S sense.
It looks like you can build a structure that doesn't allow the opponent to reverse... in an S sense.
スクラップトリトドン
2010/08/22 21:35
2010/08/22 21:35
It's difficult to trigger, but once you activate it, you can get handicapped in response to the cost.
By using 《Card Destruction》or Metapo after activating, it is possible to have an astonishing hand of 0 cards.
However, in the midst of the GY Fertilization trend, the handicap that the opponent decides is quite weak, so a dedicated construction of its own...
Due to the nature of its activation conditions, it has some synergy with Dark World relationships.
By using 《Card Destruction》or Metapo after activating, it is possible to have an astonishing hand of 0 cards.
However, in the midst of the GY Fertilization trend, the handicap that the opponent decides is quite weak, so a dedicated construction of its own...
Due to the nature of its activation conditions, it has some synergy with Dark World relationships.
愛佳
2023/07/20 15:47
2023/07/20 15:47
2014/09/11 21:32
[Dark World Handicap] using this guy seems to be strong. Shaddoll is a natural enemy, but Kurifo and Terranite have low handicap resistance.
Decks with "Forced Requisition"
* is adopted as a key card.
● 2012-12-28 Dark World -Hands Kill-★
● 2012-02-03 one-sixth destiny
● 2017-12-08 Handes Dark World
● 2015-04-15 Darkness Gravekeeper Handes★
● 2013-06-04 Forced Requisition ① (Dark World)★
● 2014-11-02 MTG-style “Mono-Black Discard”
● 2013-06-04 Forced Requisition ② (Unicon)
● 2014-04-02 Handes Dark World★
● 2013-07-30 Take a break [Handless type Dark World]★
● 2014-04-02 Requisitioned handicap lock Mermail?
● 2018-07-20 Handes Dark World
● 2014-11-02 MTG Style "Mega Handes"★
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
BEGINNER'S EDITION 1 | BE1-JP080 | 2004-06-24 | Normal |
Curse of Anubis | CA-25 | 2000-08-28 | Normal |
BEGINNER'S EDITION 1 (7th period) | BE01-JP072 | 2011-05-14 | Normal |
Ranking and View Num
Rating Score Rank | 8,558 / 13,210 Cards |
---|---|
View Num | 32,041 |
Others
Japanese card name | 強制接収 |
---|
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